Showing posts with label work. Show all posts
Showing posts with label work. Show all posts

Monday, September 8, 2008

Glutton for Punishment

I'm taking a break from writing a review of Spore to...um...write in my blog about Spore. Afterward I will probably play more Spore, because I really want to patch up the bad relations between my own empire of Flatula (below) and the Troggles who have been pounding my home world mercilessly. There are planets to colonize! There is spice to be had!

This is all after having basically done nothing but play Spore, think about Spore, and listen to talks from the people who made Spore and inspired Spore since last Thursday night. Ugh.



I guess that means it's a good game?

Tuesday, August 26, 2008

Not Dead (Yet)

If anyone is still listening out there: hey! I haven't forgotten about this blog. I've just been a little busy with another project lately. Look for updates to resume...soon.

In the meantime, please enjoy this loaf of cat.

Tuesday, April 8, 2008

Eaten by Grue

You are in an open field west of a big white house with a boarded front door.

There is a small, neglected blog here.


>
update blog_

Okay, so I wasn't really eaten by a grue (although that might not be all bad -- always wanted to know what they look like). That's a more convenient excuse for not having updated in a week than the real reasons, namely being busy and being lazy. Usually in an alternating pattern, those are pretty much mutually exclusive activities.

Last week was a good week for podcasts. In addition to the IGN GameSages 'cast on Monday, Garnett Lee and the gang over at 1up Yours had me on their show on Thursday. I'm a big fan of 1up Yours and listen to it every week, so it was extra gratifying (and slightly intimidating) to actually get in the mix with Garnett, Shane, and Shawn. I got a little insecure about my contribution to the show; it's hard to jump right into a new roomful of dudes and mesh instantly, but hopefully I done 'em proud.

This afternoon I also got to go outside the protective embrace of my house to check out my first game-that-isn't-out-yet in a while, which I'll be writing up for Shacknews, another site I spend too much time on. This will be my first freelance writing assignment, so it's fitting I'm doing it for a site I've been active on in some way or another since it was called sCary's Quakeholio back in like, geez, '96? Anyway, the game is Fallout 3, the impressions are positive, the embargo is Thursday.

Call of Duty 4 and its variety map pack are dominating my game time right now, to the exclusion of entirely new games that go yet untouched. Playing last night, it occurred to me how long it's been since pure deathmatch was a compelling game type in an online shooter -- but team DM is indeed what I play in COD4 the most. (Looking at some quick stats, it seems to be far and away the most popular mode in general.) That testifies to just how damn good the basic run-'n-gun in that game is. The pacing, the feel of the weapons, the hit response animations -- everything it takes to make up basic first-person shooter gameplay -- are all so perfect. I don't think I could ever get tired of it.

If anyone is still reading this blog, what are you playing these days? I feel like I need to branch out a little. Suggest something!

Lastly, if you happened to get a nostalgic jones to play a little Zork just now, here's a good free option for doing that.